Typically, if there are any duplicated roles it will be the damage dealer. The grouping allows each player to have a clear role and helps emphasise team-based combat. To compensate for their high damage output, the damager will usually be quite squishy, unable to stand up to too many enemies (or a single really powerful enemy) at once, requiring the tank to manage aggro and keep it off the damager. Most modern RPGs further subdivide these into burst damage and damage over time. They may be quick and able to slide in many attacks as fast as possible or simply just hit really hard. The actual phrase it comes from refers to the "attribute" describing how much damage you do, the damager focuses on, you guessed it, directly damaging and killing the foe. Damager: Otherwise known as DPS, note from "Damage Per Second" - the acronym stands for damagers by convention.To compensate for their amazing restorative powers, they tend to be weak physically, but they may be able to hold their own quite decently (just not as well as the Tank, for game balance reasons). They may also have other support effects to help them - such as being able to put shields around allies, remove negative status effects or otherwise buff them, and sometimes even debuff enemies for good measure. Healer: Healers, in essence, heal, preventing the rest of the team, particularly the tank, from being wiped out.A Stone Wall character is a very common type to do this. taunting) and keep the aggro on them and not the squishier members of the party, or sometimes just being able to outright dodge the opponents. To that end, they generally have a very high amount of health, high defensive ability, some methods to Draw Aggro (e.g.
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